CCNA & Network+ exam prep, built as a 3D RPG Fight with what you know.

Every battle in Packetfall is an exam-grade question. Answer fast to strike harder, learn from every miss, and break each province's Seal at a real command line.

No card, no install. The first province of each track is free.

2certifications
10provinces
53dungeons
42sper question
CLIboss labs

Try a fight

Five questions. One Crypt Warden.

A real fight from the Cabling Crypts, the first dungeon of the free Foundation Vale. The questions come straight from the game's question bank, word for word.

In-game render: a Router Paladin squares up to the Crypt Warden in the Cabling Crypts
The Crypt Warden
800 / 800
Streak×1

“These cables have bound stronger wardens than you. Tangle, and be throttled.”

The Cabling Crypts · Blueprint 1.1 · Foundation Vale

The Crypt Warden bars the stair.

Five exam-grade questions on cabling and interfaces, pulled word for word from the game's own bank. Same timer, same damage math as the real fight.

5 questions 42 s each 3 hearts
or press Enter

  • 42 seconds a question. The faster you answer, the harder you hit.
  • Crits land in the first 4 seconds for 1.5× damage.
  • Streaks stack: 3 in a row doubles your damage, 6 triples it.
  • Miss and you lose a heart, then see the right answer and why. No XP lost, ever.

Keys 1 2 3 4 answer · Enter continues

How it works

Study sessions that play like quests

The loop is simple, and it repeats across 53 dungeons in ten provinces: choose who you are, fight with what you know, then prove it at the command line.

  1. A Switch Rogue heroine A Router Paladin hero A Security Mage heroine

    Pick a champion

    Router Paladin, Switch Rogue or Security Mage, as a hero or heroine. Each class bends the quiz loop (a shield against a wrong answer, a guaranteed crit, a wrong option struck out) but never answers for you.

  2. A Radiant Security Mage hurls a fireball at the Crypt Warden during a live CCNA cabling question with four answer chips and the timer bar

    Fight with exam-grade questions

    Every dungeon is one blueprint topic. You get 42 seconds a question: answer fast to hit harder, and every miss shows the right answer with a one-line why. No XP lost, ever.

  3. A Seal battle: the champion faces the Subnet Mask Wraith on a glowing rune seal while the router console beside them shows real show-command output

    Break the Seal at the command line

    Each province ends with a Seal boss fought in a CLI lab. Read the symptoms, type the real IOS commands, fix the config and break the Seal.

The world of Aethernet

Ten provinces. Ten Seals.

Each certification is a realm of five provinces, one per exam domain. Every dungeon is a blueprint topic, and every province ends at a Seal boss you break in a CLI lab.

  • IFree

    Foundation Vale

    Infrastructure & connectivity6 dungeons
    First SealThe Subnet Mask Wraith
  • II

    Switching Citadel

    Switching & network access6 dungeons
    Second SealThe Broadcast Storm
  • III

    Routed Wilds

    IP routing4 dungeons
    Third SealThe Routing Loop
  • IV

    Bastion of Keys

    Services & security7 dungeons
    Fourth SealThe Brute ForcerMid-boss: the NAT Doppelgänger
  • V

    Clockwork Spire

    AI & network operations4 dungeons
    Fifth SealLord Downtime, the Null King
Browse all 27 CCNA dungeons

IFoundation Vale

  • The Cabling Crypts
  • The Phantom Vaults
  • The Survey Stones
  • The IPv6 Barrow
  • The Wireless Spires
  • The DHCP Bazaar
  • The Subnet Mask Wraith

IISwitching Citadel

  • The VLAN Vaults
  • The Trunk Bridge
  • The Channel Locks
  • The Heralds’ Hall
  • The Diagnostic Depths
  • The Warden’s Rings
  • The Broadcast Storm

IIIRouted Wilds

  • The Longest-Prefix Labyrinth
  • The Static Pass
  • The OSPF Deepwood
  • The First-Hop Hollow
  • The Routing Loop

IVBastion of Keys

  • The Courier’s Locks
  • The NAT Masquerade Hall
  • The Name-Sayer’s Archive
  • The AAA Sanctum
  • The Tunnel of Veils
  • The ACL Gauntlet
  • The Snooping Cellars
  • The NAT Doppelgänger
  • The Brute Forcer

VClockwork Spire

  • The Oracle’s Athenaeum
  • The Governance Hall
  • The Watchers’ Gallery
  • The Puppetwright’s Forge
  • Lord Downtime, the Null King

At the heart of it all sits Localhost, the capital (“there's no place like it”), free for everyone: the Great Hub, vendors, other players, and the Collision Domain arena.

Progress you can feel

Mounts, gear, talents and a rival to duel

Levelling isn't just a number climbing. Everything here is earned in play, and built to make the next study session the one you look forward to.

A paladin rides the Cloud of Aethernet mount over the Foundation Vale

Ride the realm

Summon the Cloud of Aethernet

Your first mount, the Wisp, arrives at Level 2 and the Cloud of Aethernet at Level 10. Citizens ride the Star-Spangled Cloud from Level 20.

Two champions face off in the Collision Domain arena over an inter-VLAN routing troubleshooting question

Collision Domain

Duel other players

Take your champion into the PvP arena, where your stats and your speed both decide it. Climb the ranks for a crimson-lightning mount and a badge only the top 10% wear.

The Router Paladin talent tree

Theorycraft

A talent tree you can't max out

Three branches per class and 40 points to spend, with more ranks than you can ever take. Faster crits, extra hearts, more time on the clock, more XP. Respec anytime, free.

The backpack with a gear tooltip comparing stats before equipping

Gear up

Loot with real stats

Drops carry Health, Attack, Defense and Crit, compared in green and red before you equip. Stats power your arena duels; in the campaign, only your answers count.

Your champion

One hero. Five looks to earn.

Pick a class and a hero or heroine, then watch your champion transform as your knowledge grows, from Initiate to Radiant. Every look is earned by playing, never bought.

“By the surest path.”

Shield Charge: arm it to absorb a wrong answer, twice per battle.

  • Router Paladin hero, Initiate tier
    InitiateLv 1
  • Router Paladin hero, Tempered tier
    TemperedLv 10
  • Router Paladin hero, Legendary tier
    LegendaryLv 20
  • Router Paladin hero, Ascendant tier
    AscendantLv 30
  • Router Paladin hero, Radiant tier
    RadiantLv 40
  • Router Paladin heroine, Initiate tier
    InitiateLv 1
  • Router Paladin heroine, Tempered tier
    TemperedLv 10
  • Router Paladin heroine, Legendary tier
    LegendaryLv 20
  • Router Paladin heroine, Ascendant tier
    AscendantLv 30
  • Router Paladin heroine, Radiant tier
    RadiantLv 40

Two genders × three classes × five tiers: 30 champions to earn. Free play climbs to Lv 19; Citizenship lifts the cap for Legendary and beyond.

Pricing

Start free. Unlock both certs with one pass.

The first province of each track, CCNA and Network+, is free forever. One Citizenship unlocks everything else. Training a class or a team? One invoice covers every seat.

Free
Start here
$0

No card needed

  • Foundation Vale (CCNA): 6 dungeons + the Subnet Mask Wraith
  • The Layerlands (Network+): 7 dungeons + Encapsulon
  • All of Localhost + the Collision Domain PvP arena
  • The Training Ground practice tests, both tracks
  • Mounts: the Wisp at Lv 2, the Cloud of Aethernet at Lv 10
  • Level up to 19
Play free
Full access
Citizenship
2 months free vs monthly
$49 / year

or $5 a month, cancel anytime

  • Everything in Free
  • All 10 provinces: 5 CCNA and 5 Network+
  • Every Seal-boss CLI lab
  • The downloadable study library: two printable study books (CCNA + Network+)
  • Level cap lifted past 19: every champion tier and the Lv 20 Star-Spangled Cloud mount
  • One pass, both certifications
Become a Citizen · $49/yr
Cancel anytime · or go monthly at $5/mo
Team
For classes & teams
$39 / seat / year

Minimum 5 seats

  • Everything in Citizenship, for every member
  • One annual invoice for the whole team
  • A live manager dashboard + email invites
  • Instant setup: seats provision at checkout
Start your team

Cosmetics, mounts and legendary gear are earned in play, never sold on their own. The only thing you buy is more world.

Why Packetfall exists

Built by a network engineer who got tired of flashcards

Studying for the CCNA or Network+ shouldn't feel like a punishment. The material is genuinely fascinating once it clicks; the grind around it is what burns people out before they get there.

Packetfall is built solo by a working CCNP network engineer: a real RPG where subnetting, OSPF and ACLs become dungeons to clear and bosses to beat, without ever cheapening the exam content.

  • Exam-grade, never watered downHonest stems, and a written rationale for every wrong answer.
  • Teach on every missThe right answer and the why, every time. No XP lost, ever.
  • Earned, not boughtCosmetics, mounts and gear come from playing, never sold on their own.

Questions & answers

CCNA & Network+ game FAQ

Is Packetfall free?

Yes, and the free part is big. The first province of each track is completely free: all of Foundation Vale on the CCNA side (six dungeons and the Subnet Mask Wraith) and all of the Layerlands on the Network+ side (seven dungeons and Encapsulon), plus all of Localhost, the Collision Domain PvP arena and the Training Ground practice tests. A Citizenship pass ($5/month or $49/year) unlocks every remaining province of both certifications when you're ready.

Can you really learn CCNA by playing a game?

Yes. Packetfall is built around active recall, one of the most effective ways to study. Every battle is an exam-grade CCNA or Network+ question you have to answer correctly to win, so you're practicing exam material the whole time you play, not just reading about it.

Does it use real CCNA practice questions?

Every fight is driven by an exam-grade CCNA or Network+ practice question. The question text, options and explanations stay honest and rigorous, with a written rationale for every wrong answer. The fantasy lives around the question, never inside it.

Does it cover the CCNA 200-301 (V2.0) exam?

Yes. The world maps directly to the Cisco CCNA 200-301 V2.0 blueprint. Its five provinces line up with the five exam domains (Infrastructure, Switching, IP Routing, Services & Security, and AI & Network Operations), and each topic gets its own dungeon of questions.

I'm testing before Feb 2027. Does it cover the current 200-301 exam?

Yes. The current 200-301 blueprint and the V2.0 revision (live Feb 2027) overlap heavily: the subnetting, switching, routing, services and security you drill here are the core of both. Studying now covers the exam you book on either side of the change.

Does it cover the CompTIA Network+ (N10-009) exam?

Yes. Packetfall has a full second track for CompTIA Network+ N10-009: five provinces mapped to its five domains (Networking Concepts, Implementation, Operations, Security, and Troubleshooting), 26 dungeons of exam-grade questions, and five Seal bosses with their own CLI labs. Switch tracks any time from the in-game Routing Table.

Can I study both CCNA and Network+ with one account?

Yes. One champion walks both realms, and one Citizenship pass unlocks every province of both certifications. A common path is Network+ fundamentals first, then straight on to CCNA, without switching apps or buying anything else.

What happens when I get a question wrong?

You're never punished for missing. You lose a heart (never XP), the correct answer lights up with a one-line explanation of why, and if a fight goes badly you get an instant free retry. The game teaches you on every miss instead of penalizing you.

How is it different from flashcards or other CCNA practice tests?

Instead of passively flipping cards, you fight for every answer under a timer, and each province boss drops you into a CLI lab where you troubleshoot a live config line by line: the same symptom-to-cause troubleshooting the exam questions demand.

Is it enough to pass the CCNA on its own?

Packetfall is a strong way to drill and reinforce exam knowledge, but it's a practice and review tool, not a complete replacement for hands-on labs or official study material. Use it alongside your course or lab practice to keep what you've learned sharp.

What do I need to play? Does it work on my phone?

A desktop or laptop with a modern browser. Packetfall is a desktop game built for mouse, keyboard and hotkeys, and it runs right in the browser with nothing to install. Phones get a desktop-only notice for now. One account syncs your hero across your computers.

Is there a desktop app?

It's coming soon for Windows, macOS and Linux: the same game in its own window, with the same account and Citizenship. Until then, play in your browser with nothing to install. Want a heads-up? Leave your email on the contact page and we'll send one message at launch.

Do you offer team or classroom pricing?

Yes. The Team plan is $39 per seat per year (minimum 5 seats) on one annual invoice, with a live manager dashboard and email invites. Need an invoice, a PO or something custom? Get in touch through the contact page.

Ready to take the Oath?

Roll a champion, step into Foundation Vale or the Layerlands, and make CCNA or Network+ prep the best part of your day.

Play free in your browser

Free to start, no card required. Say hello on r/Packetfall or watch on YouTube.